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- DirectX 12 17 Jan 2016
- DNS Switcher 01 Jan 2014
- Pathfinding 06 Nov 2013
- Data Driven System 30 Oct 2013
- The Command Interface 25 Oct 2013
- Binary Packaging Continued – Now with fancy pictures! 22 Nov 2012
- Proprietary Binary Packaging 21 Nov 2012
- Optimisations 19 Oct 2012
- Using Unity as a Level Editor 19 May 2012
- Path Finding – Maze Project 20 Apr 2012
- Networking 29 Mar 2012
- Octree Terrain Engine 22 Nov 2011
- DirectX Demo Upload 29 Oct 2011
- DirectX Graphical and Math Demos 25 Oct 2011
- Image System, Scene Manager & Memory Management 24 Jun 2011
- An Entity System 22 Jun 2011
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- Networking 29 Mar 2012
- DirectX Graphical and Math Demos 25 Oct 2011
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- More menus and some bug fixes 05 Jan 2011
- Rush hour, turrets and some more 31 Dec 2010
- Operation Blockade Remake 26 Dec 2010
- Balloon Pop! 19 Oct 2010
- Tick Tock, Apple… 08 Oct 2010
- Game Update – All that’s left is.. Argh, sound! 28 Sep 2010
- Game Update – A few things left.. 26 Sep 2010
- Game Update – Half way! 25 Sep 2010
- Game progress! 25 Sep 2010
- Another iPhone Game! 23 Sep 2010
- Long needed Zombie Survival update finally out 13 Aug 2010
- Back into iPhone Programming.. GoVia update soon 27 Jun 2010
- New app? 07 Jun 2010
- More iPhone Programming – Now With Zombies! 24 Mar 2010
- And some more.. 10 Feb 2010
- More Go Card Programming 09 Feb 2010
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- One week till the holidays.. 21 Nov 2008
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- Balloon Pop! 19 Oct 2010
- Game Update – All that’s left is.. Argh, sound! 28 Sep 2010
- Game Update – A few things left.. 26 Sep 2010
- Game progress! 25 Sep 2010
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- DirectX 12 17 Jan 2016
- Web Stuff and RTS Project Status 30 Nov 2013
- Octree Terrain Engine 22 Nov 2011
- DirectX Demo Upload 29 Oct 2011
- DirectX Graphical and Math Demos 25 Oct 2011
- DirectX Stencil Shadows, Filtering & Scene Switching 23 Oct 2011
- Texturing, Matrices and Quaternions 17 Oct 2011
- DirectX Terrain Generation 05 Oct 2011
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- Tick Tock, Apple… 08 Oct 2010
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iPhone
- AbraWORDabrA 29 Apr 2012
- Game Update – All that’s left is.. Argh, sound! 28 Sep 2010
- Game Update – A few things left.. 26 Sep 2010
- Game Update – Half way! 25 Sep 2010
- Game progress! 25 Sep 2010
- Another iPhone Game! 23 Sep 2010
- Long needed Zombie Survival update finally out 13 Aug 2010
- Yay, iPhone 4! 30 Jul 2010
- Back into iPhone Programming.. GoVia update soon 27 Jun 2010
- New app? 07 Jun 2010
- iPhone OS 4 09 Apr 2010
- More iPhone Programming – Now With Zombies! 24 Mar 2010
- And some more.. 10 Feb 2010
- More Go Card Programming 09 Feb 2010
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- Back into iPhone Programming.. GoVia update soon 27 Jun 2010
- And some more.. 10 Feb 2010
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- Game Update – A few things left.. 26 Sep 2010
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- Another iPhone Game! 23 Sep 2010
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- Balloon Pop! 19 Oct 2010
- Another iPhone Game! 23 Sep 2010
- Back into iPhone Programming.. GoVia update soon 27 Jun 2010
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- Balloon Pop! 19 Oct 2010
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- Game Update – All that’s left is.. Argh, sound! 28 Sep 2010
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- Reflection – Operation Blockade 18 Oct 2013
- Finally Fixed 14 Feb 2011
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- Anti-Air 10 Feb 2011
- Support Planes Done 09 Feb 2011
- Fighter planes, Less Banking 08 Feb 2011
- Plane Banking and Torpedoes 07 Feb 2011
- Bombers Done, Support Aircraft 25% Total? 06 Feb 2011
- Support Aircraft and Mysterious Missing Boat 05 Feb 2011
- Back to Basics 04 Feb 2011
- Processing All Ships 03 Feb 2011
- Ship Sinking Effects 02 Feb 2011
- Time of Day 01 Feb 2011
- Menu Functionality (Not Menus!) 01 Feb 2011
- More menu work, this time really done 31 Jan 2011
- Menu done? 30 Jan 2011
- More Options 29 Jan 2011
- Polishing Begins 29 Jan 2011
- H Class – Done! 28 Jan 2011
- Wrapping up with the H-Class 27 Jan 2011
- Komet 26 Jan 2011
- A Developmental Video of the Tirpitz 24 Jan 2011
- Tiger II 24 Jan 2011
- Mission Progress and Unit Progress 24 Jan 2011
- V1 ‘Buzz Bomb’ & FW190A3 23 Jan 2011
- Scharnhorst 22 Jan 2011
- He177 21 Jan 2011
- Scratches Are the Latest Fashion 20 Jan 2011
- Coming Soon: He177 and Scharnhorst 19 Jan 2011
- The Bismarck 19 Jan 2011
- Zepplin again, and FW-190A1 18 Jan 2011
- Zepplin Aircraft Carrier and more boring info 17 Jan 2011
- Panzer IV 16 Jan 2011
- U-Boat 16 Jan 2011
- He111 15 Jan 2011
- Hipper 14 Jan 2011
- Floods, Power, More Work 14 Jan 2011
- While I’m at it, BF109G 11 Jan 2011
- BF109, Finally 11 Jan 2011
- Texturing the Easy Way 11 Jan 2011
- Muzzle Flashes 10 Jan 2011
- Propellors 10 Jan 2011
- Z.31 Class Destroyer 09 Jan 2011
- A Battle 09 Jan 2011
- Tanks Rolling Out 08 Jan 2011
- Higgins! 07 Jan 2011
- Nearly New Stuff? 06 Jan 2011
- More menus and some bug fixes 05 Jan 2011
- Menu screen 03 Jan 2011
- Unit of the Day: Stuka 02 Jan 2011
- In-Development Trailer 02 Jan 2011
- Oops 01 Jan 2011
- Rush hour, turrets and some more 31 Dec 2010
- Getting the hang of textures and models 30 Dec 2010
- Boats, boats, boats.. 28 Dec 2010
- Operation Blockade Remake 26 Dec 2010
too many boats
Unity
- Fog Implementation 06 Dec 2013
- Web Stuff and RTS Project Status 30 Nov 2013
- Pathfinding 06 Nov 2013
- Data Driven System 30 Oct 2013
- The Command Interface 25 Oct 2013
- RTS Project Introduction 22 Oct 2013
- Reflection – Operation Blockade 18 Oct 2013
- Using Unity as a Level Editor 19 May 2012
- Finally Fixed 14 Feb 2011
- Anti-Air 10 Feb 2011
- Support Planes Done 09 Feb 2011
- Fighter planes, Less Banking 08 Feb 2011
- Plane Banking and Torpedoes 07 Feb 2011
- Bombers Done, Support Aircraft 25% Total? 06 Feb 2011
- Support Aircraft and Mysterious Missing Boat 05 Feb 2011
- Back to Basics 04 Feb 2011
- Processing All Ships 03 Feb 2011
- Ship Sinking Effects 02 Feb 2011
- Time of Day 01 Feb 2011
- Menu Functionality (Not Menus!) 01 Feb 2011
- More menu work, this time really done 31 Jan 2011
- Menu done? 30 Jan 2011
- More Options 29 Jan 2011
- Polishing Begins 29 Jan 2011
- H Class – Done! 28 Jan 2011
- Wrapping up with the H-Class 27 Jan 2011
- Komet 26 Jan 2011
- A Developmental Video of the Tirpitz 24 Jan 2011
- Tiger II 24 Jan 2011
- Mission Progress and Unit Progress 24 Jan 2011
- V1 ‘Buzz Bomb’ & FW190A3 23 Jan 2011
- Scharnhorst 22 Jan 2011
- He177 21 Jan 2011
- Another graphics update, normals! 21 Jan 2011
- Scratches Are the Latest Fashion 20 Jan 2011
- Coming Soon: He177 and Scharnhorst 19 Jan 2011
- The Bismarck 19 Jan 2011
- Zepplin again, and FW-190A1 18 Jan 2011
- Zepplin Aircraft Carrier and more boring info 17 Jan 2011
- Panzer IV 16 Jan 2011
- U-Boat 16 Jan 2011
- He111 15 Jan 2011
- Hipper 14 Jan 2011
- Floods, Power, More Work 14 Jan 2011
- While I’m at it, BF109G 11 Jan 2011
- BF109, Finally 11 Jan 2011
- Texturing the Easy Way 11 Jan 2011
- Muzzle Flashes 10 Jan 2011
- Propellors 10 Jan 2011
- Z.31 Class Destroyer 09 Jan 2011
- A Battle 09 Jan 2011
- Tanks Rolling Out 08 Jan 2011
- Cube Soldiers 07 Jan 2011
- Higgins! 07 Jan 2011
- Nearly New Stuff? 06 Jan 2011
- Menu screen 03 Jan 2011
- Unit of the Day: Stuka 02 Jan 2011
- In-Development Trailer 02 Jan 2011
- Oops 01 Jan 2011
- Rush hour, turrets and some more 31 Dec 2010
- Getting the hang of textures and models 30 Dec 2010
- Boats, boats, boats.. 28 Dec 2010
- Operation Blockade Remake 26 Dec 2010
texturing
- Texturing the Easy Way 11 Jan 2011
- Getting the hang of textures and models 30 Dec 2010
- Boats, boats, boats.. 28 Dec 2010
unwrap
UV
cargo ship
howitzer
modeling
Trailer
Unity3D
- Finally Fixed 14 Feb 2011
- Anti-Air 10 Feb 2011
- Support Planes Done 09 Feb 2011
- Fighter planes, Less Banking 08 Feb 2011
- Plane Banking and Torpedoes 07 Feb 2011
- Bombers Done, Support Aircraft 25% Total? 06 Feb 2011
- Support Aircraft and Mysterious Missing Boat 05 Feb 2011
- Back to Basics 04 Feb 2011
- Processing All Ships 03 Feb 2011
- Ship Sinking Effects 02 Feb 2011
- Time of Day 01 Feb 2011
- Menu Functionality (Not Menus!) 01 Feb 2011
- More menu work, this time really done 31 Jan 2011
- Menu done? 30 Jan 2011
- More Options 29 Jan 2011
- Polishing Begins 29 Jan 2011
- H Class – Done! 28 Jan 2011
- Wrapping up with the H-Class 27 Jan 2011
- Komet 26 Jan 2011
- A Developmental Video of the Tirpitz 24 Jan 2011
- Tiger II 24 Jan 2011
- Mission Progress and Unit Progress 24 Jan 2011
- V1 ‘Buzz Bomb’ & FW190A3 23 Jan 2011
- Scharnhorst 22 Jan 2011
- He177 21 Jan 2011
- Another graphics update, normals! 21 Jan 2011
- Scratches Are the Latest Fashion 20 Jan 2011
- Coming Soon: He177 and Scharnhorst 19 Jan 2011
- The Bismarck 19 Jan 2011
- Zepplin again, and FW-190A1 18 Jan 2011
- Zepplin Aircraft Carrier and more boring info 17 Jan 2011
- Panzer IV 16 Jan 2011
- U-Boat 16 Jan 2011
- He111 15 Jan 2011
- Hipper 14 Jan 2011
- Floods, Power, More Work 14 Jan 2011
- While I’m at it, BF109G 11 Jan 2011
- BF109, Finally 11 Jan 2011
- Texturing the Easy Way 11 Jan 2011
- Muzzle Flashes 10 Jan 2011
- Propellors 10 Jan 2011
- Z.31 Class Destroyer 09 Jan 2011
- A Battle 09 Jan 2011
- Tanks Rolling Out 08 Jan 2011
- Cube Soldiers 07 Jan 2011
- Higgins! 07 Jan 2011
- Nearly New Stuff? 06 Jan 2011
- More menus and some bug fixes 05 Jan 2011
- Menu screen 03 Jan 2011
- Unit of the Day: Stuka 02 Jan 2011
- In-Development Trailer 02 Jan 2011
Stuka
menu
menus
SmillaEnlarger
Raycasting
Higgins
Cubes of Doom
Depth of Field
Operation Blockades
SSAO
tanks
Z31
BF109
Propellors
Muzzle
BF109G
Boat
Floods
Hipper
Panzer
Shadows
- DirectX Stencil Shadows, Filtering & Scene Switching 23 Oct 2011
- Zepplin Aircraft Carrier and more boring info 17 Jan 2011
Zepplin
Bismarck
He177
Scharnhorst
textures
3DS Max
normals
SketchUp
FW190A3
V1
Tiger II
Tirpitz
Komet
H-Class
HClass
B17
Avenger
P-38
QANTM
- Fast Look-Up Light Shading using HLSL & Ogre 07 Nov 2012
- Using Unity as a Level Editor 19 May 2012
- Path Finding – Maze Project 20 Apr 2012
- Networking 29 Mar 2012
- The start of the untitled space thingy 11 Feb 2012
- Flexible XML Powered Space Shooter? 11 Feb 2012
- Octree Terrain Engine 22 Nov 2011
- DirectX Demo Upload 29 Oct 2011
- Bits and Pieces of C++ 04 Mar 2011
- Hello World 18 Feb 2011
- QANTM 11 Feb 2011
Witcher
Witcher 2
abstract base class
entity system
SFML
- Funky Patterns 14 Feb 2012
- The start of the untitled space thingy 11 Feb 2012
- Flexible XML Powered Space Shooter? 11 Feb 2012
- Expanding on Pathfinding 01 Aug 2011
- Collision Response Tweaking 25 Jun 2011
- Image System, Scene Manager & Memory Management 24 Jun 2011
- An Entity System 22 Jun 2011
static cast
Breakout
Polymorphism
Collision
Physics
ghosts
Pacman
pathfinding
- Pathfinding 06 Nov 2013
- Path Finding – Maze Project 20 Apr 2012
- Expanding on Pathfinding 01 Aug 2011
Uni
Matrices
Quaternions
Vectors
Domain
Transfer
Stencil
Demonstration
Quaternion Slerp
Download
OcTree
QuadTree
XML
- Using Unity as a Level Editor 19 May 2012
- Funky Patterns 14 Feb 2012
- The start of the untitled space thingy 11 Feb 2012
- Flexible XML Powered Space Shooter? 11 Feb 2012
patterns
CEGUI
networking
WINSOCK
A-star
a*
Abrawordabra
Android
AWD
Bada
TAKS
Total Arkade
Shuriken
animation
skinning
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optimization
HLSL
Kojack
Lighting
Binary
- Binary Packaging Continued – Now with fancy pictures! 22 Nov 2012
- Proprietary Binary Packaging 21 Nov 2012
Packaging
- Binary Packaging Continued – Now with fancy pictures! 22 Nov 2012
- Proprietary Binary Packaging 21 Nov 2012
ZIP
Binpressor
LZMA
hosting
VentraIP
ILSpy
Refleciton
RTS
- Fog Implementation 06 Dec 2013
- Web Stuff and RTS Project Status 30 Nov 2013
- Pathfinding 06 Nov 2013
- Data Driven System 30 Oct 2013
- The Command Interface 25 Oct 2013
- RTS Project Introduction 22 Oct 2013
- Reflection – Operation Blockade 18 Oct 2013