Back to Basics
Although I can imagine most games are developed with their simple features done first, namely score and the ability to lose, I seem to have veered way off course and ended up doing everything else before the very basics that make the game (or most games anyway). So I let loose a couple of He111 bombers with slightly-more-nuclear-than-the-usual-0% bombs and surprise, surprise, I died. It’s extremely simple in this particular game as the only thing that really happens is a dramatic tear-inducing song plays and you’re presented with this screen.
Scoring is also done, with the most ‘complex’ features of it previously finished (loading, total score, etc.) all I had to do was add one variable to accumulate the player’s score each time a unit dies, with the amount depending on the unit. Currently health isn’t calculated in with the final score, neither is the score saved as I am yet to make the actual mission success possible. Right now I’m using a simple testing scene that I’ve been using pretty much since the very start of the development, and I will have these mission-specific tasks performed during actual mission creation.
Missions are coming closer and closer to being my next priority. There’s a few small things left, as well as support aircraft, upgraded weapons and the map! Right now I’m most likely going to pick the support aircraft as my next task.