Categories
Site
Me
-
Bridging the Gap with C++/CLI
28 Jan 2016
-
DirectX 12
17 Jan 2016
-
Toyota MR2 Spyder
02 Jan 2015
-
Zuuse
21 Dec 2013
-
Fog Implementation
06 Dec 2013
-
Web Stuff and RTS Project Status
30 Nov 2013
-
Web Development
21 Nov 2013
-
Pathfinding
06 Nov 2013
-
Data Driven System
30 Oct 2013
-
RTS Project Introduction
22 Oct 2013
-
Reflection – Operation Blockade
18 Oct 2013
-
Site Transfer
18 Oct 2013
-
Showcase
23 Nov 2012
-
Binary Packaging Continued – Now with fancy pictures!
22 Nov 2012
-
Proprietary Binary Packaging
21 Nov 2012
-
Fast Look-Up Light Shading using HLSL & Ogre
07 Nov 2012
-
Optimisations
19 Oct 2012
-
Oops
07 Oct 2012
-
Absence
11 Sep 2012
-
Using Unity as a Level Editor
19 May 2012
-
AbraWORDabrA
29 Apr 2012
-
Path Finding – Maze Project
20 Apr 2012
-
Networking
29 Mar 2012
-
Funky Patterns
14 Feb 2012
-
Second year of QANTM
13 Feb 2012
-
The start of the untitled space thingy
11 Feb 2012
-
Flexible XML Powered Space Shooter?
11 Feb 2012
-
Further Programming, Holidays, Etc.
23 Dec 2011
-
Octree Terrain Engine
22 Nov 2011
-
DirectX Graphical and Math Demos
25 Oct 2011
-
DirectX Stencil Shadows, Filtering & Scene Switching
23 Oct 2011
-
Texturing, Matrices and Quaternions
17 Oct 2011
-
Pac-Man
14 Aug 2011
-
Bugs
10 Aug 2011
-
Ghosts
05 Aug 2011
-
Expanding on Pathfinding
01 Aug 2011
-
Data Driven Programming & Dijkstra Pathfinding
24 Jul 2011
-
Text Rendering and Menu
26 Jun 2011
-
Collision Response Tweaking
25 Jun 2011
-
Image System, Scene Manager & Memory Management
24 Jun 2011
-
An Entity System
22 Jun 2011
-
The Witcher 2
17 Jun 2011
-
Thermonuclear War
03 Apr 2011
-
Recap
06 Mar 2011
-
Bits and Pieces of C++
04 Mar 2011
-
Hello World
18 Feb 2011
-
Finally Fixed
14 Feb 2011
-
Engine Update and Planning Ahead
12 Feb 2011
-
QANTM
11 Feb 2011
-
Anti-Air
10 Feb 2011
-
Support Planes Done
09 Feb 2011
-
Fighter planes, Less Banking
08 Feb 2011
-
Plane Banking and Torpedoes
07 Feb 2011
-
Bombers Done, Support Aircraft 25% Total?
06 Feb 2011
-
Support Aircraft and Mysterious Missing Boat
05 Feb 2011
-
Back to Basics
04 Feb 2011
-
Processing All Ships
03 Feb 2011
-
Ship Sinking Effects
02 Feb 2011
-
Time of Day
01 Feb 2011
-
Menu Functionality (Not Menus!)
01 Feb 2011
-
More menu work, this time really done
31 Jan 2011
-
Menu done?
30 Jan 2011
-
More Options
29 Jan 2011
-
Polishing Begins
29 Jan 2011
-
H Class – Done!
28 Jan 2011
-
Wrapping up with the H-Class
27 Jan 2011
-
Komet
26 Jan 2011
-
A Developmental Video of the Tirpitz
24 Jan 2011
-
Tiger II
24 Jan 2011
-
Mission Progress and Unit Progress
24 Jan 2011
-
V1 ‘Buzz Bomb’ & FW190A3
23 Jan 2011
-
Scharnhorst
22 Jan 2011
-
He177
21 Jan 2011
-
Another graphics update, normals!
21 Jan 2011
-
Scratches Are the Latest Fashion
20 Jan 2011
-
Coming Soon: He177 and Scharnhorst
19 Jan 2011
-
The Bismarck
19 Jan 2011
-
Zepplin again, and FW-190A1
18 Jan 2011
-
Zepplin Aircraft Carrier and more boring info
17 Jan 2011
-
Panzer IV
16 Jan 2011
-
U-Boat
16 Jan 2011
-
He111
15 Jan 2011
-
Hipper
14 Jan 2011
-
Floods, Power, More Work
14 Jan 2011
-
Flooded
12 Jan 2011
-
While I’m at it, BF109G
11 Jan 2011
-
BF109, Finally
11 Jan 2011
-
Texturing the Easy Way
11 Jan 2011
-
Muzzle Flashes
10 Jan 2011
-
Propellors
10 Jan 2011
-
Z.31 Class Destroyer
09 Jan 2011
-
A Battle
09 Jan 2011
-
Tanks Rolling Out
08 Jan 2011
-
Cube Soldiers
07 Jan 2011
-
Higgins!
07 Jan 2011
-
Nearly New Stuff?
06 Jan 2011
-
More menus and some bug fixes
05 Jan 2011
-
Menu screen
03 Jan 2011
-
Unit of the Day: Stuka
02 Jan 2011
-
Oops
01 Jan 2011
-
Rush hour, turrets and some more
31 Dec 2010
-
Getting the hang of textures and models
30 Dec 2010
-
Boats, boats, boats..
28 Dec 2010
-
Operation Blockade Remake
26 Dec 2010
-
Graduation!
09 Nov 2010
-
Update for Balloon Pop Soon
21 Oct 2010
-
Balloon Pop!
19 Oct 2010
-
Hacked, Delays, etc.
15 Oct 2010
-
Tick Tock, Apple…
08 Oct 2010
-
Game Update – All that’s left is.. Argh, sound!
28 Sep 2010
-
Game Update – A few things left..
26 Sep 2010
-
Game Update – Half way!
25 Sep 2010
-
Game progress!
25 Sep 2010
-
Another iPhone Game!
23 Sep 2010
-
Le GreenBoy & Dirty Girl
12 Sep 2010
-
Long needed Zombie Survival update finally out
13 Aug 2010
-
Circuits..
04 Aug 2010
-
Yay, iPhone 4!
30 Jul 2010
-
New app?
07 Jun 2010
-
iPhone OS 4
09 Apr 2010
-
Gotta love beta testing..
21 Feb 2010
-
And some more..
10 Feb 2010
-
More Go Card Programming
09 Feb 2010
-
My Go Card
26 Jan 2010
-
HD5870
22 Dec 2009
-
Rare Exports
14 Dec 2009
-
GTX300 Product Line Revealed
10 Dec 2009
-
Gran Turismo 5 Demo!
05 Dec 2009
-
More jailbreaking..
04 Dec 2009
-
Classics!
04 Dec 2009
-
Holidays..
29 Nov 2009
-
26 days and Modern Warfare 2
18 Nov 2009
-
Screenshots!
28 Oct 2009
-
iPhone!
07 Oct 2009
-
Uncharted – El Dorado Megamix
23 Sep 2009
-
Dusty
23 Sep 2009
-
Driver’s License
21 Sep 2009
-
The Horribly Slow Murderer with the Extremely Inefficient Weapon
16 Aug 2009
-
Rendering
08 Aug 2009
-
Getting there…
12 Jul 2009
-
It’s my birthday!
11 Jul 2009
-
Blue screens, yay and nay.
07 Jul 2009
-
VidZone
29 Jun 2009
-
Computers
04 May 2009
-
Tic-Tac-Toe
28 Apr 2009
-
Leadership Camp
25 Apr 2009
-
Visual Basic
15 Mar 2009
-
In the hope of a new dream..
07 Mar 2009
-
QUT Excursion
18 Feb 2009
-
LG “Renoir” KC910
04 Feb 2009
-
Windows 7 Public Beta Released
11 Jan 2009
-
Happy New Year + NVidia’s Ambient Occlusion
05 Jan 2009
-
Irrlicht
19 Dec 2008
-
More Ogre
04 Dec 2008
-
YouTube goes HD!
25 Nov 2008
-
One week till the holidays..
21 Nov 2008
-
Fallout 3
09 Nov 2008
-
Windows 7
03 Nov 2008
-
Photoshop Experiments
17 Oct 2008
-
Trophies
12 Oct 2008
-
Incursion
29 Sep 2008
-
Crysis Warhead
28 Sep 2008
-
Work Experience
26 Sep 2008
-
Business Card
15 Sep 2008
-
S.T.A.L.K.E.R. Clear Sky
14 Sep 2008
-
Time for something new..
04 Sep 2008
-
Virus
15 Aug 2008
-
Tech Stuff
12 Aug 2008
-
Adobe After Effects
05 Aug 2008
-
Birthday
11 Jul 2008
-
PS3 2.40 and programming
02 Jul 2008
Programming
-
Bridging the Gap with C++/CLI
28 Jan 2016
-
DirectX 12
17 Jan 2016
-
DNS Switcher
01 Jan 2014
-
Fog Implementation
06 Dec 2013
-
Web Development
21 Nov 2013
-
Pathfinding
06 Nov 2013
-
Data Driven System
30 Oct 2013
-
RTS Project Introduction
22 Oct 2013
-
Reflection – Operation Blockade
18 Oct 2013
-
Binary Packaging Continued – Now with fancy pictures!
22 Nov 2012
-
Proprietary Binary Packaging
21 Nov 2012
-
Fast Look-Up Light Shading using HLSL & Ogre
07 Nov 2012
-
Optimisations
19 Oct 2012
-
Oops
07 Oct 2012
-
Absence
11 Sep 2012
-
Using Unity as a Level Editor
19 May 2012
-
AbraWORDabrA
29 Apr 2012
-
Path Finding – Maze Project
20 Apr 2012
-
Networking
29 Mar 2012
-
Funky Patterns
14 Feb 2012
-
Second year of QANTM
13 Feb 2012
-
The start of the untitled space thingy
11 Feb 2012
-
Flexible XML Powered Space Shooter?
11 Feb 2012
-
Further Programming, Holidays, Etc.
23 Dec 2011
-
Octree Terrain Engine
22 Nov 2011
-
DirectX Demo Upload
29 Oct 2011
-
DirectX Graphical and Math Demos
25 Oct 2011
-
DirectX Stencil Shadows, Filtering & Scene Switching
23 Oct 2011
-
Texturing, Matrices and Quaternions
17 Oct 2011
-
DirectX Terrain Generation
05 Oct 2011
-
Pac-Man
14 Aug 2011
-
Bugs
10 Aug 2011
-
Ghosts
05 Aug 2011
-
Expanding on Pathfinding
01 Aug 2011
-
Data Driven Programming & Dijkstra Pathfinding
24 Jul 2011
-
Text Rendering and Menu
26 Jun 2011
-
Collision Response Tweaking
25 Jun 2011
-
Image System, Scene Manager & Memory Management
24 Jun 2011
-
An Entity System
22 Jun 2011
-
Thermonuclear War
03 Apr 2011
-
Bits and Pieces of C++
04 Mar 2011
-
Finally Fixed
14 Feb 2011
-
Engine Update and Planning Ahead
12 Feb 2011
-
QANTM
11 Feb 2011
-
Anti-Air
10 Feb 2011
-
Support Planes Done
09 Feb 2011
-
Fighter planes, Less Banking
08 Feb 2011
-
Plane Banking and Torpedoes
07 Feb 2011
-
Bombers Done, Support Aircraft 25% Total?
06 Feb 2011
-
Support Aircraft and Mysterious Missing Boat
05 Feb 2011
-
Back to Basics
04 Feb 2011
-
Processing All Ships
03 Feb 2011
-
Ship Sinking Effects
02 Feb 2011
-
Time of Day
01 Feb 2011
-
Menu Functionality (Not Menus!)
01 Feb 2011
-
More menu work, this time really done
31 Jan 2011
-
Menu done?
30 Jan 2011
-
More Options
29 Jan 2011
-
Polishing Begins
29 Jan 2011
-
H Class – Done!
28 Jan 2011
-
Wrapping up with the H-Class
27 Jan 2011
-
Komet
26 Jan 2011
-
A Developmental Video of the Tirpitz
24 Jan 2011
-
Tiger II
24 Jan 2011
-
Mission Progress and Unit Progress
24 Jan 2011
-
V1 ‘Buzz Bomb’ & FW190A3
23 Jan 2011
-
Scharnhorst
22 Jan 2011
-
He177
21 Jan 2011
-
Another graphics update, normals!
21 Jan 2011
-
Scratches Are the Latest Fashion
20 Jan 2011
-
Coming Soon: He177 and Scharnhorst
19 Jan 2011
-
The Bismarck
19 Jan 2011
-
Zepplin again, and FW-190A1
18 Jan 2011
-
Zepplin Aircraft Carrier and more boring info
17 Jan 2011
-
Panzer IV
16 Jan 2011
-
U-Boat
16 Jan 2011
-
He111
15 Jan 2011
-
Hipper
14 Jan 2011
-
Floods, Power, More Work
14 Jan 2011
-
While I’m at it, BF109G
11 Jan 2011
-
BF109, Finally
11 Jan 2011
-
Texturing the Easy Way
11 Jan 2011
-
Muzzle Flashes
10 Jan 2011
-
Propellors
10 Jan 2011
-
Z.31 Class Destroyer
09 Jan 2011
-
A Battle
09 Jan 2011
-
Tanks Rolling Out
08 Jan 2011
-
Cube Soldiers
07 Jan 2011
-
Higgins!
07 Jan 2011
-
Nearly New Stuff?
06 Jan 2011
-
More menus and some bug fixes
05 Jan 2011
-
Menu screen
03 Jan 2011
-
Unit of the Day: Stuka
02 Jan 2011
-
In-Development Trailer
02 Jan 2011
-
Oops
01 Jan 2011
-
Rush hour, turrets and some more
31 Dec 2010
-
Getting the hang of textures and models
30 Dec 2010
-
Boats, boats, boats..
28 Dec 2010
-
Operation Blockade Remake
26 Dec 2010
-
Update for Balloon Pop Soon
21 Oct 2010
-
Balloon Pop!
19 Oct 2010
-
Tick Tock, Apple…
08 Oct 2010
-
Game Update – All that’s left is.. Argh, sound!
28 Sep 2010
-
Game Update – A few things left..
26 Sep 2010
-
Game Update – Half way!
25 Sep 2010
-
Game progress!
25 Sep 2010
-
Another iPhone Game!
23 Sep 2010
-
Long needed Zombie Survival update finally out
13 Aug 2010
-
Back into iPhone Programming.. GoVia update soon
27 Jun 2010
-
New app?
07 Jun 2010
-
More iPhone Programming – Now With Zombies!
24 Mar 2010
-
And some more..
10 Feb 2010
-
More Go Card Programming
09 Feb 2010
-
My Go Card
26 Jan 2010
-
Tower Defence
27 Aug 2009
-
Blue screens, yay and nay.
07 Jul 2009
-
Tic-Tac-Toe
28 Apr 2009
-
Simple Directmedia Layer
14 Apr 2009
-
Visual Basic
15 Mar 2009
-
Irrlicht
19 Dec 2008
-
More Ogre
04 Dec 2008
-
Ogre3D
17 Oct 2008
-
Small Programs
07 Jul 2008
-
PS3 2.40 and programming
02 Jul 2008
Incursion