date_range 22/06/2011 21:24
As part of an exercise using SFML I received a rather simple task of collision detection with rectangles for the week, as well as the use of some vectors (In this case point-based, not array-like vectors). What I did initially was create a player instance and a few ‘buildings’ for collision testing. What I also did was incorporate a little entity system that I’m quite happy with. The only thing required to add an entity now is _entManager.AddEntity(entity_type,xPos,yPos,)_. Although this would seem rather limited it does everything I need to do for a while. The difference between this and my...
date_range 17/06/2011 23:21
I’ve been somewhat busy with Uni and haven’t done anything exciting enough that seems worth sharing. Duke Nukem Forever came out, something that no one saw coming after 15 years, but I suppose hell really does freeze over. While I struggle with simple 2D vector transformations with no game engine to help me do it, and 12 weeks of 4-spacial dimensional Quaternions and Euler angles coming up next trimester I have some stuff to learn. Meanwhile, I also played a game titled ‘The Witcher 2’. Surprisingly I hadn’t played the first game, but this was something I did almost immediately...
date_range 17/04/2011 15:31
The site was down for around 5 days due to some performance issues but is back now. I’ve removed a lot of old content where this blog is almost all that remains, meaning it should be sped up a bit as well. That will be all.
date_range 03/04/2011 01:19
I lost :(. Going back from game engines and graphics at the moment, back into basic console applications for my study. Here I’ve just about finished a project that is due in 3 weeks time, made in just about a day. Classes, pointers (once or twice), arrays, things like that, nothing too tricky.
date_range 06/03/2011 18:03
Alright, so it’s been a while since I’ve posted anything relatively interesting, and not too surprising I haven’t got anything yet. Posted a bit about my college work earlier, although that was barely what I could call content. Although my original idea for somewhat of a racing game that I mentioned quite a while ago has somewhat dissolved, it’s not the end of the world. I’ve been playing a few games lately, mainly Bullestorm which, despite it’s somewhat problematic console port on the PC was very comical with excessive violence and profanity. Besides that, there was also the Crysis 2...
date_range 04/03/2011 14:23
Turns out there were a few basic things I did miss out on in my somewhat decent knowledge about C++. Static variables, some more debugging info, non-ASCII handling, etc. Regardless it’s still basic stuff, won’t be looking into anything like pointers and such until another two weeks. One of my current tasks is making a simple Tic Tac Toe game, no AI or anything. It just happens to be that a few years ago I already made such a thing, complete with AI, difficulty, and a GUI along with a few other unnecessary features using C++/SDL. I’m not sure if...
date_range 18/02/2011 14:22
As somewhat noticeable by the lack of new posts, I am taking a little break until I get my courses sorted out. I’ve just had my first week and have got a rough idea of what’s happening. Although the ‘hello world’ C++ tutorial isn’t straining my whole week (trying not to imply obvious sarcasm here) there are some other study resources that do.
date_range 14/02/2011 21:04
Fortunately I got Unity working again after a helpful reply from support. I’m now realizing my programming interest kind of stands out when I’m bored when not doing so. Anyway, it’s been due for a while but I wanted to post my test animation. I found the soldier model online somewhere (it was a free model) and decided to use it as I had no idea how to animate. Thanks to a bit of Youtube scanning I figured it out and got a sequence of animations saved with the model. M16s were all the rage back in WW2.. (test model,...
date_range 14/02/2011 11:11
Unfortunately I still haven’t been able to load up my projects. I’m still waiting from a reply of a follow-up to support, if it’s roughly replied to in the same time frame as the first e-mail then I should be back with proper updates quite soon, although I’ve got no real ETA.
date_range 12/02/2011 00:45
The Unity engine was updated somewhat earlier today to version 3.2, adding some nice improvements, particularly the water which should really show in some screenshots I should be able to post tomorrow or so. Unfortunately I’m having some issues getting it to work right now, which is part of the reason I didn’t post anything new today. Overall my spare time begins to significantly decrease to work on my projects, and becoming more of a side-project to my interactive entertainment degree study. I will however try to post a few screenshots tomorrow, including the somewhat experimental animation cycling system I’m...