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Recap

date_range 06/03/2011 18:03

Alright, so it’s been a while since I’ve posted anything relatively interesting, and not too surprising I haven’t got anything yet. Posted a bit about my college work earlier, although that was barely what I could call content. Although my original idea for somewhat of a racing game that I mentioned quite a while ago has somewhat dissolved, it’s not the end of the world. I’ve been playing a few games lately, mainly Bullestorm which, despite it’s somewhat problematic console port on the PC was very comical with excessive violence and profanity. Besides that, there was also the Crysis 2...

Bits and Pieces of C++

date_range 04/03/2011 14:23

Turns out there were a few basic things I did miss out on in my somewhat decent knowledge about C++. Static variables, some more debugging info, non-ASCII handling, etc. Regardless it’s still basic stuff, won’t be looking into anything like pointers and such until another two weeks. One of my current tasks is making a simple Tic Tac Toe game, no AI or anything. It just happens to be that a few years ago I already made such a thing, complete with AI, difficulty, and a GUI along with a few other unnecessary features using C++/SDL. I’m not sure if...

Hello World

date_range 18/02/2011 14:22

As somewhat noticeable by the lack of new posts, I am taking a little break until I get my courses sorted out. I’ve just had my first week and have got a rough idea of what’s happening. Although the ‘hello world’ C++ tutorial isn’t straining my whole week (trying not to imply obvious sarcasm here) there are some other study resources that do.

Finally Fixed

date_range 14/02/2011 21:04

Fortunately I got Unity working again after a helpful reply from support. I’m now realizing my programming interest kind of stands out when I’m bored when not doing so. Anyway, it’s been due for a while but I wanted to post my test animation. I found the soldier model online somewhere (it was a free model) and decided to use it as I had no idea how to animate. Thanks to a bit of Youtube scanning I figured it out and got a sequence of animations saved with the model. M16s were all the rage back in WW2.. (test model,...

A Little Longer..

date_range 14/02/2011 11:11

Unfortunately I still haven’t been able to load up my projects. I’m still waiting from a reply of a follow-up to support, if it’s roughly replied to in the same time frame as the first e-mail then I should be back with proper updates quite soon, although I’ve got no real ETA.

Engine Update and Planning Ahead

date_range 12/02/2011 00:45

The Unity engine was updated somewhat earlier today to version 3.2, adding some nice improvements, particularly the water which should really show in some screenshots I should be able to post tomorrow or so. Unfortunately I’m having some issues getting it to work right now, which is part of the reason I didn’t post anything new today. Overall my spare time begins to significantly decrease to work on my projects, and becoming more of a side-project to my interactive entertainment degree study. I will however try to post a few screenshots tomorrow, including the somewhat experimental animation cycling system I’m...

QANTM

date_range 11/02/2011 13:48

I just came back today from my orientation at QANTM, which is an institute that I’ve applied for to do a Bachelor of Interactive Entertainment with a major in Programming. I’ve been accepted and lessons start next Monday. I believe this is going to be great experience and allow me to learn a vast library of knowledge. QANTM is a college that actually provides university-level degrees in a faster timespan (2 years rather than 3). This is not due to any course trimming, it’s due to its Trimester system with very few holidays, giving the courses I undertake more relevance...

Anti-Air

date_range 10/02/2011 16:54

The Bismarck and a merchant ship fire on some fighter planes. DoF was off so the bullets could be seen better in a still-frame, unfortunately this deteriorated the horizon blending. All ships now have the ability to open fire on planes that don’t belong to their own faction, therefore the player now has to be careful when to use his reinforcements (or to use them at all if they’re up for a challenge). I fixed a huge performance issue that was caused by me creating very large spherical triggers around both fighter planes and ships to detect other units, and...

Support Planes Done

date_range 09/02/2011 17:23

A nice rotating radar effect as well as countdown marks the finish of the support plane interface. The interface as well as the programming of the support planes is done. All that’s left in the category of these planes is to have them killed off again by boats. To do this I’m going to add points on all the ships that supposed ‘AA’ fire will come from. This will add some of the difficulty back in and assures that the player can’t just complete the missions from reinforcements as for every plane destroyed, one less will return (which fortunately resets...

Fighter planes, Less Banking

date_range 08/02/2011 13:59

The worthy screenshot where the P-38 gets its very first kill. Yep, the hardest support aircraft of them all, the fighter planes are somewhat working. As pictured above, the P-38 kills a BF109G. There is absolutely no posing or aid involved here besides creeping up close in a custom pause mode to take this screenshot. It’s actually quite interesting to program proper artificial intelligence into one of these planes to take down something else for me, where my own AI is actually making life easier for me. Right now the fighter planes target a couple of meters in front of...