Getting the hang of textures and models

date_range 30/12/2010 00:39

I’m finally getting the hang of the models and their textures and have done somewhat of a reasonable job of recreating the M101 105mm Howitzer from the original game. Thankfully most (although not all) of the units sighted in the first game have had some sort of proper name so I was able to track down similar and sometimes the exact weapon to replicate. Despite this, I’ve also recreated the cargo ship that’s usually sighted as a sign of hope for the player to replenish their ammo and some of their health, while ‘cargo ship’ didn’t give me much of...

Boats, boats, boats..

date_range 28/12/2010 00:44

Not a boat I’m still working on my little project, not surprising after only a day since I announced it. I’ve spend a few hours being stuck on texturising things and at the same time making some changes on the side. I managed to get the average FPS up from 60-100 to 300-400 on a HD5870, which I assume should translate to something playable on the average target audience’s system. Besides that I’ve also reworked the level to pretty much perfectly match the original game, and have even added the original cheat codes plus an extra one as well as...

Operation Blockade Remake

date_range 26/12/2010 17:29

In 2002, a game titled ‘Operation Blockade’ was released. Personally I was very fond of this game despite it’s rather surprisingly bad ratings. Unfortunately this game was the last of it’s ‘Beachhead’-genre kind, and as well as my favourite of the group. Operation Blockade (2002) To solve this, I’ve begun to redevelop the game using the Unity engine. I’ve so far recreated a fairly accurate representation of the original island and the functionality of the first few levels, with planes and PT boats, both completely functional. The game will re-use the original sounds, this time powered by a 3D sound...


date_range 09/11/2010 12:30

Yay, after 12 years of schooling and somewhat of an effort at actually doing work, I’ve just had the last day of school! It’ll be nice to have a fair few weeks, or months for that matter, of holidays, and start to realize that I’m probably going from a 6-hour typical school day to a more repetitive 8-hour work day. Ah well, definitely a milestone achieved!

Update for Balloon Pop Soon

date_range 21/10/2010 15:38

As I happily sit back and watch people slowly fill up the highscore list I can’t help but play it myself and notice a few more problems I might fix. I’ve already posted a developer announcement through the app, but I’ll list the changes I’ll make here. Keep in mind Apple may take up to a week to review the update, so I can’t say when it’ll be available for download: – fix a case where lives are lost when too many balloons are on screen. – points are appropriately given now depending on the colour of the balloon. –...

Balloon Pop!

date_range 19/10/2010 00:05

Finally, after quite some time, my new app is live. It’s unfortunate quite a few people got a similar idea as me as there’s a few apps like it, but it seems my time put into it paid off, as it has the most features. This is a bit of an experiment since I’m posting from some newish WordPress app on my phone and I don’t seem to be able to add pictures, so I’ll do that later at home. Feel free to read my 5-minute attempt at a support site which has a few screenshots on the app and...

Hacked, Delays, etc.

date_range 15/10/2010 16:27

Well there’s two little things to write about recently so I decided to do that before I end up with a whole pile of stories within a single post. Firstly, the site got hacked. I don’t know how, and why, but thankfully it’s back online due to some really great support from my hosting company. There isn’t really much to say about it, but if anyone reads this you’ll probably have noticed the big white page with some details for the past few days. Hopefully that won’t happen again! Secondly, yeah I know I mentioned my iPhone app a while...

Tick Tock, Apple…

date_range 08/10/2010 17:30

I know I’ve said about a week ago I would post an update, but Apple appears to be taking longer than usual at reviewing my app, and has been in review since my last post. I don’t know for sure how much longer it’ll be but it should definitely be quite soon.

Game Update – All that’s left is.. Argh, sound!

date_range 28/09/2010 15:01

Well, I’ve sorted all the current problems I could find and am pretty much ready for release, after a week of long programming. It was a great to experience to learn so much new from the things I attempted to do in the game and barely succeeded with at multiple occasions. The only problem is, sound. I’ve got sound, I have headphones, a sound card, blah, but turns out the sound configuration on my Mac OS died a tragic death. While messing around with the system files, Mac OSX died a tragic death. I’m nearly done recovering it, I’m just...

Game Update – A few things left..

date_range 26/09/2010 21:13

I’m nearly done now, except for a few small things. After spending half an hour setting up achievements and scoreboards for Game Center I suddenly decided to switch to Open Feint so those good people that don’t have an iPhone 4 or 4th generation iPod Touch can benefit too. A bit more specific than my progress list a few posts below, to do: – Fix something (forgot what it was) – Add OpenFeint – Add Sound – Finish 3rd gamemode (4th one is done) And that’s pretty much it! Although OpenFeint may take a while since I’ll have to sort...