menu

More Ogre

date_range 04/12/2008 17:45

I’ve began to look a little more into Ogre recently and have learned a little bit more. I’ve installed all I need so far without any noticable problems, and I’ve started on the tutorials. It may not be much, but I’ve got to make a start somewhere.

YouTube goes HD!

date_range 25/11/2008 22:41

About a week ago, YouTube started supporting a new High Definition format. First there was the ‘&fmt=18’ extension, then came ‘&fmt=22’. Full 1080P streaming. ‘YouTube’ and ‘HD’ previously were frowned at when both used in the same sentence, but to top it off, youtube now has a widescreen video player for their HD videos. Just look at these two stunning images from Gran Turismo 5, taken from fullscreen mode in YouTube. Video artifacting and noticable compression is very light compared to previous YouTube playback, and it is now actually watchable! Well done YouTube! The fullscreen button finally has a purpose!...

One week till the holidays..

date_range 21/11/2008 19:11

Alright, so I’ve got about a week to go to the holidays. A few things to do, science assignment, maths test, VID assignment, and animation assignment, possibly an English test and I should be done.. So what does that mean? 2 months of holidays – Spare time. I’m thinking of doing something reasonably contstructive and interesting, but I don’t know what yet. I’ll definately like to give my movie project a go, and maybe make a start on a new game engine to finally continue Terramortis on. I’m not really sure on my plans yet, but hopefully I can do at...

Fallout 3

date_range 09/11/2008 22:49

Alright, so I managed to get my hands on Fallout 3.. It really shows that it’s one of those games by Bethesda, yet again I’ve grown the addiction I’ve had once with Oblivion. It’s similar. It’s that same recognizable engine. It’s Oblivion with guns, blood, more blood, blood, mutants, nukes, wastelands, and other stuff that you can just dream about. It’s good, very good. I’ll try not to repeat myself on the points of the many features I’m impressed with. The only thing that’s a little more unfortunate is the constant crashes of the game, but nothing a patch can’t...

Windows 7

date_range 03/11/2008 20:23

Wow, I must say I’m quite impressed from what I’ve seen from the Windows 7 features that are already available right now. The superbar and the WMP12 interface are my two favorites. I’m not really sure what to write, maybe I’ll have a more interesting post not too far from now. Nothing has really happened yet.

Incursion Development #1

date_range 20/10/2008 16:08

I’ve began working on my movie now. I’ve written about it a little bit before, but I’ve finally begun. The project I’ve been day dreaming about for quite some time now, hopefully it will be as good as I think it will. After all, it’ll give me some experience. I haven’t got any media just yet, I’ll be releasing a trailer once the project is nearly finished. It looks like it’ll take a while though. I’ve done the raw footage of the introduction so far. There’s gonna be 1 or 2 other scenes plus an ending and maybe some bonus...

Photoshop Experiments

date_range 17/10/2008 19:20

I was working on some Photoshop experiments earlier today. I now know a few extra tricks, especially with the wave filter. All of these required a little effort, but they should be easy to recreate in a matter of minutes. The skill should help me a bit with other stuff, movies, games, I don’t know. Abstract More Photoshop Image Experiments I included the PSD files if anyone is interested, unfortunately some layers are combined so it’s a bit hard to deconstruct them.

Ogre3D

date_range 17/10/2008 16:59

‘What’, you ask? It’s a visual engine. I haven’t done anything interesting programming-wise so I decided to try and get back into it. A visual engine.. oh right. I’ll try to explain it a bit more. It’s a library of code that includes 3D rendering, networking, input and more. Really useful for, you know, games! I’m not jumping into it just yet, I’m learning a little SDL now. And what is THAT? SDL (Simple DirectMedia Layer) is similar, but instead it’s 2 dimensional, which would be a lot easier to start with. I’m just experimenting a bit more with raw...

Trophies

date_range 12/10/2008 19:20

Yay, hadn’t posted in a while so I guess this will do for yet another blog entry. I decided to go play Burnout Paradise again, and before I knew it I turned myself some trophies. Completely forgot about the free expansion pack that came out for Burnout Paradise. Night/Day, motorbikes, trophies, that should keep me busy for a while. Oh, before I forget, my PSN is JJJohan.

I’ve moved!

date_range 05/10/2008 15:50

Alright, if you’re seeing this you’ve managed to navigate your way to my new website address. From now on I’ll be using renscreations.com instead of the old .net website. I’ve still got full access to it, but I am no longer using it. All content should be accessible from the same place, just now with a .com extension instead of a .net!